Fandom & Culture
Seven Has the Enterprise. I Have Questions.
Captain Seven of Nine finally has the Enterprise-G, and Star Trek #1 gives me plenty to think about, from the crew she chose to Raffi, Janeway, Alexander Rozhenko and what comes next.
Fueled by coffee, powered by sci-fi, and on a mission to do more good in this beautifully chaotic world. Podcaster, storyteller, and unapologetic nerd, boldly going wherever kindness and curiosity lead.
Fandom & Culture
Captain Seven of Nine finally has the Enterprise-G, and Star Trek #1 gives me plenty to think about, from the crew she chose to Raffi, Janeway, Alexander Rozhenko and what comes next.
Fandom & Culture
“Tomorrow’s Enterprise” gives Uhura the chance to meet the woman she is becoming, while Celia Rose Gooding continues building a beautiful bridge to the legacy Nichelle Nichols gave us.
Life & Becoming
Before I go somewhere new, I wonder who I’ll be when I come home. Alaska had been on my bucket list for as long as I can remember. I knew it would be beautiful. I wasn’t prepared for what I would bring home.
Fandom & Culture
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Conversations
Tilly and Susan Bridges discuss Star Trek: Voyager Homecoming, returning to beloved characters, and imagining what happened after Voyager finally reached Earth.
Fandom & Culture
A rogue admiral, a stranded away team, and several familiar Star Trek ingredients raise questions about inherited stories, confident leadership, and choosing what is right.
Doing More Good
For sixty years, Star Trek has imagined a better future. Its most audacious idea may be what it believes imperfect human beings are still capable of building.
Fandom & Culture
Strange New Worlds turns the Enterprise into a daytime soap opera and uses the experiment to explore grief, connection, and everything its characters leave unsaid.
Fandom & Culture
My first Star Trek Las Vegas convention became a story about fandom, friendship, belonging, and what it means to finally meet your Trek community.
Fandom & Culture
A countdown clock threatens the Enterprise, but the heart of “Off-Hour” lies in the relationships, lessons, and trust already holding its crew together.
Life & Becoming
One question becomes seven browser tabs, several unexpected stories, and a reminder that curiosity can change more than what we know.
Fandom & Culture
Strange New Worlds turns the Enterprise crew into puppets and somehow finds something revealing beneath the felt, detachable limbs, and deeply suspicious lack of shoes.